Elden Ring is enormous, and finishing it will need dozens of hours. To a greater extent, this is true of the dungeons found throughout the game's expansive open world. Many dungeons await exploration in Elden Ring, but not all of them are created equal.
Catacombs, caves, tunnels, and ruins can be found all throughout the Lands Between, and they hold a treasure trove of things, materials, weapons, and, of course, adversaries. Before venturing into a dungeon, it's helpful to have an idea of what enemies you'll be facing and where you might find useful goods.
Read on to learn about the Elden Ring dungeons and what to expect from them.
Dungeons of Legend
The Legacy Dungeons, which are vast, one-of-a-kind locations filled with unique monsters and riches, are where you'll find the most crucial parts of Elden Ring's tale and essential bosses. Each will feature a number of grace sites and bosses, some of which are essential to the story's progression while others can be bypassed.
You'll need to take down Stormveil Castle, the Raya Lucaria Academy, and the Royal Capital of Leyndell to win Elden Ring runes for sale.
Catacombs, or underground cemeteries, can be found all over the Lands Between. There are frequently a lot of undead monsters and useful manufacturing resources like Grave and Ghost Glovewarts in these minor dungeons. After talking to Roderika in the Roundtable Hold and gaining access to Spirit Ashes, you can utilize one of them to advance the ability.
Each catacomb has its own unique boss, and clearing the dungeons can net you Spirit Ash, a new spell, or an improved weapon. Stormfoot Catacombs, Murkwater Catacombs, and Deathtouched Catacombs are the first dungeons you'll encounter in Limgrave.
The Smithing and Somber Smithing stones needed to improve weapons can be found in tunnels, much like the Spirit Ashes needed to upgrade them can be found in catacombs. In this region, miners are a common foe, and they are particularly difficult to kill due to their tough skin, which protects them from cutting weapons. Their only real vulnerabilities are to blunt weapons and magic. The tunnels' bosses are similar in that they too drop weapons when they are vanquished.
Both the Limgrave Tunnels and the Morne Tunnels can be located close to the game's beginning.
There is no crucial upgrade material to gather in caves, unlike in catacombs and tunnels. They are instead teeming with hazardous fauna and half-human creatures. They can be cleared a lot more quickly than the earlier dungeons, too. If you want a powerful new weapon, talisman, or spell, you should probably rush in and kill the boss.
The game's opening caverns include the Groveside Cave, the Coastal Cave, and the Murkwater Cave.
Death of a Hero
Numerous Hero Grave places are among the most perilous dungeons you may explore. There are just four of them, but they all feature a chariot with spinning blades that follows predetermined routes. A single strike from one of these vehicles would instantly kill a player no of their health, making timing crucial. One could compare these underground passages to an obstacle course. You may encounter more than one boss in Hero Graves, the final one being especially challenging because it usually involves facing off against two powerful foes at once.
When a Hero Grave is cleared, you are rewarded with an exceptional Spirit Ash, a summon that is capable of holding its own against bosses. Fringefolk Hero's Grave, the game's first Hero Grave, is conveniently located nearby, albeit accessing it will require two Stonesword Keys.
In contrast to the preceding dungeons, however, ruins are typically located on the surface. Their decaying architecture makes them easy to spot. Each ruin may have a different number of foes, and there may or may not be a boss. If you descend the stairs in most ruins, you'll find a chest full of treasure or maybe even a major character connected to a side mission.
Limgrave is home to several different sets of ruins, including as the Gatefront Ruins, the Mistwood Ruins, and the Waypoint Ruins.